Star Wars Galaxies,is an immersive experience. You must be able to interact with many things on many different levels, from simple chatting to using objects, combating creatures, traveling, crafting items and so on.

To do all this, the game has a sophisticated set of controls. This chapter details several of the features that let you get the most out of the game.


Here we’ll take you through the whole system of character creation in Star Wars Galaxies step-by-step. What you see here is what you’ll see in the game.

You can access all the controls for all the game’s features from the HUD (Heads Up Display). It’s made up of windows and buttons ringing the play screen. This is your command center, with readouts of important information and controls for all your functions.

Combat Role / Level
When you are playing with other characters, they can all see three things — your HAM bars, your Combat Role and your Combat Level. Combat Role displays any of a set of icons designed to show what your responsibility is during grouped combat.
HAM Bars
Here are your Health, Active, and Mind bars, as discussed in Character Creation.
Activities Bar

Put commands and special abilities in the activities bar, so you can use them with a quick keystroke. Several are set up as defaults, but you can change them by using the pointer to click and drag the icon to another slot, or simply right-click and choose “Remove.”

You can also drag items to the activities bar slots. To quickly switch weapons, open your inventory, click on a weapon and drag it to an open slot. Now when you press that key, your character equips that weapon. The same can be done with tools or anything else you can “Use.”

You can click on a special move or attack in your activities bar to map it to your right mouse button. To switch to a different move, just click on that in the bar. Finally, there are six tiers of activities bar slots. Use the up and down arrows to the left of the activities bar to flip through the tiers.


The pointer appears as a yellow cross on your play screen; when it passes over something you can use (a door that can be opened, an item that can be picked up) it becomes a hand. When it passes over an NPC you can talk to it becomes a word balloon, and when it passes over an enemy that you can target it becomes a crosshairs.

The pointer is controlled with your mouse, and used to direct your character as you move around, select targets in combat and bring up your radial menu (more on that later).

Normally the pointer is locked into a position in the middle of the screen, just over your character’s shoulder. As you move the pointer around, your character will turn along with it. If you hold the ALT key, the pointer becomes a yellow arrow and you can move the pointer freely — you can place the pointer anywhere on the screen, and your character will not turn relative to the pointer’s position.


The radar gives you information about your surroundings. The default radius is 64 meters, but it can be adjusted to cover a radius from 32 meters to 1,024 meters. The dot in the middle is always your character. You see various dots and pointers and arrows on your radar. Pointers are basic arrowhead shapes, while the arrows have an arrowhead and a shaft. Yellow dots/pointers can also be NPCs. When something is out of the radar’s radius, but still within range of its sensors, it shows up as a pointer or arrow along the circle’s edge. When it’s within the radius’ range, it turns into a dot, triangle or square.

The corner icons enable display of enemy Con levels and let you zoom in and out of the map (+ and -).

Refer to the table below to figure out what’s what.

Radar Symbols

Coordinates, Chat & Data Screens