One of the unique things aboutStar Wars Galaxies is a player-driven economy — and we mean driven. Players can own shops to sell their crafts. In addition, you can have factories that mass-produce items for sale to other players.

The lonely crafter, squatting in a corner and simply churning out goods, has been upgraded into a store owner, complete with a staff of workers.

A great many items are available only through the efforts of Traders. The best armor and weapons, for example, are going to come about through highly skilled player characters.

Anything and everything is for sale these days. However, each server has its own independent economy. Browsing the trade boards available at (Under the Trade heading) should give you an idea what is selling for what price. Test Center has the absolute lowest prices, with Bloodfin usually sporting the most expensive prices.

A good way to gauge the inflation level of a server is to take a basic +Experimentation Attachment. On Bloodfin, a +1 Armor Smith Experimentation Attachment goes for over 1 million credits. On Test Center it can go for 2000. Quite a difference in price, wouldn’t you say?


Credits are the units of currency in Star Wars Galaxies. It is the basis for most transactions and rewards. As the saying goes, credits make the galaxy slowly decay into dissolution through entropy … or go ’round.

You never see a physical representation of credits. They move about as numbers on your Inventory screen. However, as with all money, it’s better to have more than less. Even though you don’t see them, you can carry around credits on your character as cash. Cash is useful for tipping and trading, but don’t keep too much on hand. It’s often easy to hit one too many zeroes and tip some poor guy one million instead of one hundred thousand. It’s best to keep most of your currency in a bank.

Now that you have a grasp of the monetary system, it’s time to talk about stuff. You can acquire items and equipment in a variety of ways. You can find it, make it or buy it. And if you make things, you can sell or trade them (for credits or other items).

We’ll cover all those aspects of the Star Wars Galaxies economy in a moment, but it’s worth mentioning that crafting is a very important part of the game. Artisans, as they gain experience and higher skills, can branch out into several Elite professions. They can build everything from powerful weapons to droids.

Don’t dismiss the Trader career path. Imagine the wealth you’d accumulate if you are the first one on the planet able to create personal shield generators.

Finding Stuff

Some items you simply find on NPCs you defeat in battle. Looting a corpse can yield credits, clothing, weapons, food and myriad other items of interest and value.

The only hitch is that you have to defeat them first. There’s no guarantee that they’ll have anything on them.

Still, hunting NPCs in the wilderness is a good way to build up your inventory. You probably won’t find the very best equipment, but you will get it for free. And because items can be sold in the bazaar, you can always turn loot into cash.

A lifeless NPC can yield a bounty
in credits and items.

A second way to obtain things in Star Wars Galaxies is through theme parks. When you complete missions for the characters in a theme park, you get rewarded. Mostly the reward consists of credits, but when you get to the higher levels, you may get a special item, unavailable (or at least very difficult to obtain) through other means.

Jabba will show his appreciation
for services rendered.

Making Stuff

Star Wars Galaxies relies on the player characters for most of its items. The Traders are the ones who crank out the most powerful and potent objects. If it weren’t for them, we’d all be stuck with CDEF pistols and casual pants.

The crafting tool is the first step in making items.

This system also allows you to customize items you create. You can give pieces that personal touch so when people are shooting giant worrts they’ll know they’re doing it with an original brand. Additionally, your level of success in crafting an item directly affects its quality. For you aspiring Traders, check out the “Crafting” section for details on how to start creating your own merchandise.

Crafting stations in towns and cities allow you
to make the more difficult items, but they're for
advanced users only.

Selling & Buying Stuff

For an economy to work, there must be trade. Goods for services, goods for goods, goods for credits, and so on. Star Wars Galaxies allows for all sorts of selling, bartering, and trading. All it takes is two amenable player characters and the will to get something for something.

Secure Trades

The most frequently used way to shift goods around from player to player is the secure trade. Using the radial menu, target another player and ask him or her to trade with you. When he or she accepts, a window pops up.

The Secure Trade Window

Fill it up with the items you wish to trade and/or type in the amount of credits you’re willing to pay. Your partner does the same.

Trading is not necessary for paying a player for a service. If a Medic patches you up, it’s easier to simply use the /tip command to slip her some credits. The trading window is useful for an exchange of goods or goods for credits. When you’re paying for an actual item (rather than a service) use the secure trade system. By using the window, you can ensure that you’re getting what you pay for, or that you’re getting the credits you deserve.

The trade has to be approved by both parties before it’s completed, which protects you from getting ripped off.

The Bazaar

The bazaar terminals look all alike.

Most of you are already familiar with the system employed by the Galactic bazaar terminals. In the real world, there are several on-line auction sites for buying myriad items at set prices or by bidding. The bazaar in Star Wars Galaxies runs along the same lines. Any player can access and use the bazaar. Simply walk up and use the radial menu. Here, we’ll take you on a step-by-step tour of putting up an item for sale.

A couple of neat features are available in the bazaar. Using the Enhanced auction ability (one of a Trader’s Business abilities), you can actually highlight your auctions. Note that there is a max price that can be charged for bazaar sales. (This price changes as the game economy fluctuates.)


Set your stakes and lay claim to a plot of
land to build on.

A masterful crafter can produce a lot of wares. How to sell them to the public? There’s the bazaar, of course, but a more personal way of selling is to set up shop. Imagine having a store of your own, filled with merchandise of your own design, and patronized by other player characters.

First, you’ll need a building. Find a friendly architect to get a deed for a house and set it up in an appropriate area. Once it’s up, you can begin your customization.

Don’t worry; you don’t have to man the shop at all times. With management and hiring skills, you can get NPCs to do the day-to-day work. You do need product however, so keep producing items to feed into the economy.

Having a store gives you an advantage over the bazaar because only your product is displayed. However, the range is much more limited. Players have to physically get to your shop to buy merchandise. Good old word of mouth can help build up a clientele, so get out there and spread the word.


It takes up a lot of time for an Entertainer to gain enough experience to get higher skills. That time is spent in cantinas. And you may notice that credits don’t just fall in your lap from sitting in a cantina.

So show some love when you meet an Entertainer. It doesn’t have to be much, it doesn’t have to be every time, but using the /tip command will be greatly appreciated.

Keep some cash in your character’s inventory when you go to visit the cantina. To tip someone, target them and type /tip [amount] in the chat window. You can also tip with money from your bank using the /tip bank command, but that will net you a hefty 5 percent service fee each time you do so.

You can also type in /tip [character’s name] [amount] instead of targeting the character.

And for all you receivers of tips, show your gratitude. A surly dancer is much less likely to get compensated than a cheerful one. Say thank you.

Play nice.