In a populated galaxy with interstellar travel, there’re bound to be cities. In Star Wars Galaxies, these cities have many features in common, including buildings and services you can use while visiting.
The amenities that a city offers are vital to your health, advancement and financial success. Some of them are controlled by and dependent on the game programming, so you could use them even if you were the only player in the galaxy. The mission terminals, for instance, can be used by a solo player without input from another real-life player. Other services are usable only with the cooperation of other human players. The auction system of the bazaar terminals depends on players putting up materials and goods for sale and other players who put up credits to buy those items.
Not all settlements and towns have every feature (there’s no shuttleport in Tatooine’s Wayfar, for example) so check the city maps in this guide when entering a metropolis to see what’s offered and where it is.
Since the game’s release, player cities have been added. Player cities founded by a Politician that have at least 15 citizens can be recognized as an official city in the game, and can get registered on the planetary map.
In addition, many classes have the ability to add certain types of structures to cities, including guild halls, cantinas and more. Players have 10 lots in the game and can build houses (which may occupy multiple lots) using construction contracts.
Got nothing to do? Tired of simply hunting randomly in the wilderness? Find the mission terminal podiums with orange screens around just about every city and town. (And remember — player cities may have mission terminals.)
Target them with your radial menu and select “Use.” You can then choose from two types of missions: delivery or destroy.
Delivery Missions. For delivery missions, you must pick up something from an NPC and then deliver it to another NPC. Often you have to traverse great distances to complete the mission. In fact, it may be worthwhile to spend credits on a shuttle ticket to get to your drop-off point. You can run between points, but that can be dangerous because of creatures along the way. Usually the payment for a delivery mission more than covers the cost of a shuttle ticket.
When you first accept a delivery mission, you get an orange waypoint to the first person, who gives you the package to deliver. Once you make the pickup, another orange waypoint appears leading you to the drop-off.
Destroy Missions. Accepting a destroy mission means you have to go out and wreak havoc on a structure: either a creature’s lair or a small structure built by humanoids. Expect the target to be guarded. You have to deal with whatever beings are attached to the structure before pounding it to dust. Plus, lairs have a nasty habit of spawning defenders. If that happens, switch your attack to the new creatures. Wipe them out before getting back to work on the structure. Finally, as you complete the demolition, there’s a chance of a larger, stronger guardian popping up to take some swipes at you, so be wary.
If something goes wrong, you forget what the mission is, or you decide you’re not in the mood anymore, check your datapad for the information. You can read the mission briefing, deactivate the waypoint, or even abort the mission altogether. There’s no penalty for canceling a job.
Bounty Hunter Missions. As a Bounty Hunter, you can take on lucrative missions offered by the Bounty Hunter mission terminals. The big difference between these and the regular missions is that you don’t get a convenient waypoint. Buy a droid to track down your target and store a waypoint.
Trader Missions. . In a crafting mission, follow the waypoint to an NPC who can make use of your skills to fashion or repair an item. You will be asked to collect the components, successfully assemble and then deliver the item for your reward. You may choose to take a survey mission instead, for which you will simply head out with your surveying tools and find a certain concentration of the required resource.
Entertainer Missions. For “Gig Missions” as a Musician and Dancer, you are given a waypoint. If it is a building, go inside and perform for the patrons. The gigs will be of varying lengths, so perform until you have fulfilled your contract, and payment will be made automatically to your bank.
NPCs in Motion
Several individuals parade around the metropolises. Some are in a hurry, others stroll or patrol. They may say hello or bark an order at you, but on the whole they just mind their own business and won’t hold a conversation with you. Of course, you should always watch out for the rogues who decide that they don’t like the way you look.
Other NPCs don’t move from their spot. You always find them waiting or gabbing in the same area. They may not be the exact same each time (names and species change) but you always find an NPC in certain spots.
Try using the radial menu to strike up a conversation. It may not always work, but now and again you find one who has something she needs done. They give you missions similar to those you’ll find at the mission terminals.
Some stationary NPCs are recruiters for different factions or simply folk hanging around. Take the time to get to know the inhabitants of the cities you frequent, as there are some interesting beings out there. And there are always merchant NPCs who tend to their wares in merchant tents placed by Trader players.
Credits make the solar systems spin. Plus it’s nice to have a safe place to put things. Banks are your repositories for cash and items that you don’t want to lug around on your character’s body.
When you finish a mission, your reward is deposited directly into your bank account. When you pay for services such as cloning, the price is deducted directly from your account.
The banking terminals can be found in a central bank structure. Approach one and target it with the radial menu. You can then choose from a menu of services covering withdrawals, deposits or the safety deposit box feature.
Once you have a bank account, you can access it from any bank in the galaxy, including the items in your safety deposit box.
Make use of the banks as soon as you can, as they’re handy. And don’t forget — player cities can have banks too, if a Politician has placed one. Player city banks are connected to the planetary bank.
A safety deposit box can hold items that you don’t want to keep in your personal inventory, such as extra weapons, minerals and clothing.
The name of the game is Star Wars Galaxies, emphasis on galaxies. That’s a lot of ground to cover. Luckily a pretty reliable system of shuttles can take you from city to city and planet to planet.
There are two types of travel center: the starport and the shuttleport. They aren’t found in every city. Smaller towns may only have a shuttleport and the smallest settlements don’t have either, so you have to reach them by foot, mount or vehicle. Player-run cities can also have shuttleports, although you will often have to pay a travel tax.
The shuttleport is for on-planet travel, like getting to Mos Espa from Bestine on Tatooine. When you travel to a different planet, use a starport.
Of course, this isn’t a free service. You need to spend a bit of credit to hop around the galaxy. The prices vary, but expect to pay at least 700 credits for a trip to another planet and 200 credits for a city-to-city ticket. Travel to outer planets is pricier.
To use the shuttle service, first find a shuttleport or starport. You can also use the command /find shuttleport, or the Shuttleport area of your in-game map. Within the starports (and to one side of the shuttleport) you discover the travel terminal.
Use the radial menu to access the terminal and you see a screen with a map of the planet and all its available shuttle locations. Under that map is a button that toggles between the planetary maps (the planet you’re on) and the galactic maps (all the planets you can travel to). Under that are two pull-down windows.
The first one is for destination planet. Click on it and choose which planet you’ll be traveling to. If you’re going to another city on the same planet, then choose the name of the planet you’re on. Next is the destination city. You can choose from all the available shuttle stops.
You may need to make a layover on your journey. If you’re on Corellia and you want to get to Naboo’s moon, Rori, you can’t get a direct flight. You have to buy a ticket to Naboo, then buy a second ticket to Rori. It’s expensive, so plan ahead. Check the table in the front of the Planets chapter here to find out where the space routes are.
If you want to buy a roundtrip ticket, check the “Roundtrip” box. This makes the ticket more expensive, but saves time. If you’re taking the same route home, buy a roundtrip ticket.
Once you’ve made all the right choices, click on the “Purchase Ticket” button. Wait for a message that tells you you’ve successfully bought your ticket, then press “Exit.” Now you have a shuttle to catch. Find the ticket collector, a silver protocol droid who lets you know when the next shuttle is arriving and takes your ticket when it’s time.
At the shuttleports, the ticket collector is to the left of the travel terminal. In the starports you have to walk deeper into the complex, through a long hallway, until you come to the outdoor launchpad. You find the ticket collector there.
Use the radial menu to get the shuttle status. The droid tells you how long until the next shuttle arrives. When your ride shows up, use the radial menu again to board the shuttle. Or, double-click the ticket in your inventory.
Accidents happen and mistakes are made. Chances are your character will be bested in combat at some point — probably several times. However, with cloning technology being as good as it is in Star Wars Galaxies, death’s sting has been pulled. When you die you can respawn at a cloning facility. All NPC cities and most larger player cities offer cloning facilities. You control which facility you spawn at and what equipment your clone has when it spawns.
If you have a favorite city, a place you want to go after you die, head to that city’s cloning facility and find the cloning terminal. Store clone data at that specific facility for a fee. If you are cloned on Naboo but die on Lok, you will be offered a choice whether to be cloned on Naboo or on Lok.
Politicians can set up a player city that specializes in cloning and place a cloning facility.
Cities are excellent places to go when you’ve suffered significant battle damage and need to recover.
When you’re in perfect health your HAM bars are filled with red, green and blue. If you’re in a fight and take damage, then the color drains out of your Health bar, leaving it white. Normal damage regenerates on its own, so you don’t need anyone’s help to fix it. You can accelerate this regeneration by using first-aid abilities, but if you make it to a city alive, you should be able to regenerate at your own pace, without assistance.
Most cities have a hospital. This is the place to go when you need to upgrade or replace a cybernetic limb.
Another feature of the cities that needs other player characters to function is the bazaar. Imagine an auction house that anyone can submit items to so anyone can bid on them, with it all done electronically. It can be a useful financial tool for your character.
The idea is simple. Use the bazaar terminals to sell items or bid on items that other players want to sell. This is a great way to find weapons, armor and items crafted by Master Traders. Or, if you’re an Trader yourself, you can find components or material for your own creations.
The bazaar terminals link all the planets together in a virtual marketplace where goods can be traded and bought from any point in the galaxy. All it takes is credits.
When you’re a Trader with low skills, the generic crafting tool is enough to build your items. When you gain more skill and earn more complicated schematics, you must turn to special crafting tools and the large crafting stations to produce your objects.
The public crafting stations found in most cities give you the power you need. They are not generic, so you have to find a weapons crafting station for weapons, a droid crafting station for droids, a furniture crafting station for making furniture, and so on.
When you’re roaming about the wilds you tend to run into some hostile NPCs. Looting their bodies once you’ve defeated them often yields broken bits of equipment. This stuff is useless to you, but someone may need the parts.
Enter the Fence.
Keep the busted items you find and visit the Fence when you get back to town. This enterprising character will buy your trash. It may not be a big payoff, but it’s better than lugging around garbage, right?
Fences also offer something that may be of interest to you, odd as it might sound. Strike up a conversation with them and find out about interesting items you can collect and assemble. (Perhaps an unusual rug or decorative item for your house?) Keep in mind, though, that you can only work on a single item at a time.