SWG: Vision of Hope - Powered by vBulletin

User Tag List

Thread: Allegiance Patch: 009

Results 1 to 5 of 5
  1. #1
    Banned Player
    Join Date
    Jul 2017
    Posts
    169
    Mentioned
    44 Post(s)
    Tagged
    0 Thread(s)

    Allegiance Patch: 009


    Hello Everyone:

    The Allegiance Server was taken offline on Thursday, August 24, 2017 at 04:00AM EST, so that Patch: 009 can be pushed. There were no initial complications with this update and the server was brought online without incident or much delay. The complete patch notes can be found below:

    Patch Notes

    Iosnowore

    • Added preliminary work on Player Cities v2.0
    • Added Tier 7 Imperial & Rebel Space Station Mercenary Missions.
    • Increased City Radius by Rank.
    • Increased Citizen Rank Requirements.
    • Increased Specialization Maintenance Costs.
    • Increased Structure Maintenance Costs.
    • Disabled Many Useless Spam Logs.
    • Fixed Issues With Naboo Space Station.
    • Fixed Entertainer Buff Duration String Formatting.
    • Fixed More Broken Strings
    • Fixed Issue Where Non-Godmode Players Would Have AI-Ignore Enabled Upon Loading Into Space.
    • Imported Most of the Newly Released Stella Bellum Source.

    GreenRegulus

    • Added NPC Models.
    • Added all Empire Day VII, Festival of Love XXI and Life Day items from Live.
    • Added some Witches of Dathomir items.
    • Added all Missing Signs from Live.
    • Added Vaksai Style 2
    • Added Stats to the 4 New Ships.
    • Updated Texture Kits to Live.
    • Updated all Props to Live.
    • Updated the Vet Rewards to Live.

    Tyrone

    • Added T-Wing, Havoc and TIE Defender.
    • Added Witches of Dathomir Preliminary Work.

    Dark

    • Added the Preliminary Work for GCW Tracking with ActiveFrame.
    • Added World Timezone Clocks to Forums Sidebar.
    • Added Additional Multiple Account Detection Protocols.
    • Added preliminary Work for GUID Tracking for Authentication.

    May the Force be with you all, and Happy Testing!!

    SWG: VoH STAFF

  2. #2
    Player Erotica's Avatar
    Join Date
    Jul 2017
    Posts
    302
    Mentioned
    9 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Dark View Post

    Hello Everyone:

    The Allegiance Server was taken offline on Thursday, August 24, 2017 at 04:00AM EST, so that Patch: 009 can be pushed. There were no initial complications with this update and the server was brought online without incident or much delay. The complete patch notes can be found below:

    Patch Notes

    Iosnowore

    • Added preliminary work on Player Cities v2.0
    • Added Tier 7 Imperial & Rebel Space Station Mercenary Missions.
    • Increased City Radius by Rank.
    • Increased Citizen Rank Requirements.
    • Increased Specialization Maintenance Costs.
    • Increased Structure Maintenance Costs.
    • Disabled Many Useless Spam Logs.
    • Fixed Issues With Naboo Space Station.
    • Fixed Entertainer Buff Duration String Formatting.
    • Fixed More Broken Strings
    • Fixed Issue Where Non-Godmode Players Would Have AI-Ignore Enabled Upon Loading Into Space.
    • Imported Most of the Newly Released Stella Bellum Source.

    GreenRegulus

    • Added NPC Models.
    • Added all Empire Day VII, Festival of Love XXI and Life Day items from Live.
    • Added some Witches of Dathomir items.
    • Added all Missing Signs from Live.
    • Added Vaksai Style 2
    • Added Stats to the 4 New Ships.
    • Updated Texture Kits to Live.
    • Updated all Props to Live.
    • Updated the Vet Rewards to Live.

    Tyrone

    • Added T-Wing, Havoc and TIE Defender.
    • Added Witches of Dathomir Preliminary Work.

    Dark

    • Added the Preliminary Work for GCW Tracking with ActiveFrame.
    • Added World Timezone Clocks to Forums Sidebar.
    • Added Additional Multiple Account Detection Protocols.
    • Added preliminary Work for GUID Tracking for Authentication.

    May the Force be with you all, and Happy Testing!!

    SWG: VoH STAFF
    can we get more details on before live on the below?

    Added preliminary work on Player Cities v2.0
    Increased City Radius by Rank.
    Increased Citizen Rank Requirements.
    Increased Specialization Maintenance Costs.
    Increased Structure Maintenance Costs.

  3. #3
    Player
    Join Date
    Aug 2017
    Posts
    21
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    the housing cost increase is a bit extreme. 100,000 credits into a bunker get's 5 days if a trader adds the credits. and 100k not even getting 1 month on a small house. With those kinds of prices it might be years before anyone can afford a city.

  4. #4
    Development Lead Iosnowore's Avatar
    Join Date
    Jul 2017
    Location
    Durham, NC
    Posts
    241
    Mentioned
    63 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by sirlynchmob View Post
    the housing cost increase is a bit extreme. 100,000 credits into a bunker get's 5 days if a trader adds the credits. and 100k not even getting 1 month on a small house. With those kinds of prices it might be years before anyone can afford a city.
    Some of the house maintenance were doubled by accident and will be fixed soon. Below you can see the correct maintenance:

    Small House: 26,888 Credits Per Week. (160/hr)
    Medium House: 57,120 Credits Per Week. (340/hr)
    Large House: 84,000 Credits Per Week. (500/hr)
    Guild Hall: 168,000 Credits Per Week. (1000/hr)

    Think you have what it takes to be a developer? Please take a look here.

  5. #5
    Player
    Join Date
    Aug 2017
    Posts
    21
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    and with those numbers,
    100,000 gives 26 days for a small house
    12 days for a medium
    8 for a large
    4 days for a guild hall.

    compared to live when 100k would get you 520 days in a small house at 8/hour. IMO a 2000% increase in housing prices is extreme and a hurdle that will take a while to overcome on a new server.

    PS with the increase in costs, can you increase the limit for depositing credits? the cap is currently 100k, moving it up to 1mil or unlimited would be a nice quality of life change.
    Last edited by sirlynchmob; 08-25-2017 at 12:17 PM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •